![]() To this day, Spintires features one of the most realistic representations of mud that can be found in any game. One of the core features of the game is its physics rendering engine that can showcase a very detailed effect of deformable terrain, a visually stunning day/night transitions, dense foliage, and vehicle damage model. This transforms the game into a true simulation of off-roading, where the driver has to completely focus their attention to the road ahead of them, plan ahead for reaching distant locations, and manage the health and fuel level of their car. Since the player only gets access to a strong Soviet vehicle that is large, heavy and very difficult to maneuver, map and a compass, one of the large elements of the game is navigation through a very detailed world without the use of automated waypoints or other accessibility features for easier play. To better present the unforgiving terrain and sturdy vehicles needed to conquer it, the game is set in a distinctly Russian environment, with a wide array of unpaved roads and a lack of modern technology that can help you find your way in the muddy off-road locations. The core gameplay loop of Spintires revolves around collecting jobs and then finding the safest and fastest route to achieve objectives at the end of the job. Shortly after its release on PC, the game managed to sell over 1 million copies, thus paving the way for several spinoff games. While many vehicles simulation games are focused on realistically emulating fast driving or providing a window into a lifestyle of delivery truck drivers, this particular game is fully focused on off-road experience, with very detailed systems that govern the experience of driving a vehicle through muddy, uneven and very dangerous natural environments. Spintires is a PC-only off-roading simulation video game developed and published by UK studio Oovee Games in 2014, after a successful crowdfunding campaign that enabled the team to create a game that perfectly fit the need of their large worldwide community.
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